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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Dubit Limited - Latest Comments</title><link>http://dubitplatform.disqus.com/</link><description></description><atom:link href="https://dubitplatform.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 26 Aug 2018 03:43:20 -0000</lastBuildDate><item><title>Re: Calculate how the addressable market size affects your virtual world business model</title><link>http://blog.dubitlimited.com/2009/07/30/calculate-how-the-addressable-market-size-affects-your-virtu-html/#comment-4060704669</link><description>&lt;p&gt;Thats funny, shows how long ago I wrote this article! Back at the time Skyscraper and Super Skyscraper were popular ad formats on websites. They've mostly gone away, thank fully!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Sun, 26 Aug 2018 03:43:20 -0000</pubDate></item><item><title>Re: Calculate how the addressable market size affects your virtual world business model</title><link>http://blog.dubitlimited.com/2009/07/30/calculate-how-the-addressable-market-size-affects-your-virtu-html/#comment-4056886570</link><description>&lt;p&gt;Hey buddy, awesome articles - quick question: what is a Skyscraper and Super Skyscraper type for the Acquisition Channels?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myles Blasonato</dc:creator><pubDate>Thu, 23 Aug 2018 20:25:43 -0000</pubDate></item><item><title>Re: Researching Oculus Rift with Kids: What they Really Think of Virtual Reality</title><link>http://www.dubitlimited.com/blog/2014/06/24/what-they-really-think-of-virtual-reality/#comment-3886823127</link><description>&lt;p&gt;Hi, Yvonne. We have pushed the report here: &lt;a href="http://childrenvr.org" rel="nofollow noopener" target="_blank" title="http://childrenvr.org"&gt;http://childrenvr.org&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Sat, 05 May 2018 04:12:55 -0000</pubDate></item><item><title>Re: Researching Oculus Rift with Kids: What they Really Think of Virtual Reality</title><link>http://www.dubitlimited.com/blog/2014/06/24/what-they-really-think-of-virtual-reality/#comment-3880463212</link><description>&lt;p&gt;Hi Matthew, has the study been published? I would be really interested to see what you've found.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">yvonne c</dc:creator><pubDate>Tue, 01 May 2018 01:52:24 -0000</pubDate></item><item><title>Re: What parents think of children&amp;#8217;s advertising</title><link>http://www.dubitlimited.com/blog/2013/05/05/what-parents-think-of-childrens-advertising/#comment-3799157919</link><description>&lt;p&gt;Okay Thanks!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WritingSmalls</dc:creator><pubDate>Mon, 12 Mar 2018 11:44:08 -0000</pubDate></item><item><title>Re: What parents think of children&amp;#8217;s advertising</title><link>http://www.dubitlimited.com/blog/2013/05/05/what-parents-think-of-childrens-advertising/#comment-3796053423</link><description>&lt;p&gt;The research data is valid, from first party conversations with parents. However, keep in mind this is from 2013 and UK parents.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Sat, 10 Mar 2018 05:56:13 -0000</pubDate></item><item><title>Re: What parents think of children&amp;#8217;s advertising</title><link>http://www.dubitlimited.com/blog/2013/05/05/what-parents-think-of-childrens-advertising/#comment-3795307722</link><description>&lt;p&gt;I am doing a research project for school?, do you guys think this is a credible source?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WritingSmalls</dc:creator><pubDate>Fri, 09 Mar 2018 15:28:00 -0000</pubDate></item><item><title>Re: Design a social game economy: how much should a virtual t-shirt cost?</title><link>http://blog.dubitlimited.com/2010/12/31/design-a-social-game-economy-how-much-should-a-virtual-t-shi-html/#comment-3466962765</link><description>&lt;p&gt;Very helpful article with perfectly designed graphs &amp;amp; facts.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steve John, InkXE</dc:creator><pubDate>Mon, 14 Aug 2017 04:58:41 -0000</pubDate></item><item><title>Re: Researching Oculus Rift with Kids: What they Really Think of Virtual Reality</title><link>http://www.dubitlimited.com/blog/2014/06/24/what-they-really-think-of-virtual-reality/#comment-3162664793</link><description>&lt;p&gt;Hi! At the moment we'd recommend that children under 13 should not use VR equipment without adult supervision (&lt;a href="https://vr.google.com/cardboard/product-safety/)" rel="nofollow noopener" target="_blank" title="https://vr.google.com/cardboard/product-safety/)"&gt;https://vr.google.com/cardb...&lt;/a&gt;. But there are headsets for kids, like Mattel's View Master which are designed for kids 7 up (&lt;a href="http://www.view-master.com/en-us/troubleshooting)" rel="nofollow noopener" target="_blank" title="http://www.view-master.com/en-us/troubleshooting)"&gt;http://www.view-master.com/...&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;As far as we can tell there are no public studies into child safety and VR, so we're undertaking our own research into its health and safety implications, in conjunction with academic and health professionals.We are particularly focusing on visual acuity effects of using VR and should be published shortly.&lt;/p&gt;&lt;p&gt;Matt&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Sat, 18 Feb 2017 15:41:17 -0000</pubDate></item><item><title>Re: Researching Oculus Rift with Kids: What they Really Think of Virtual Reality</title><link>http://www.dubitlimited.com/blog/2014/06/24/what-they-really-think-of-virtual-reality/#comment-3152081372</link><description>&lt;p&gt;What about child safety? Official statement is that Rift should not be used by children under the age of 13.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">26inch</dc:creator><pubDate>Mon, 13 Feb 2017 05:34:54 -0000</pubDate></item><item><title>Re: Design a social game economy: how much should a virtual t-shirt cost?</title><link>http://blog.dubitlimited.com/2010/12/31/design-a-social-game-economy-how-much-should-a-virtual-t-shi-html/#comment-3069337999</link><description>&lt;p&gt;Very nice article and well defined stats are used to make understand them understand.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Singletary, Design'N'Buy</dc:creator><pubDate>Mon, 26 Dec 2016 02:12:06 -0000</pubDate></item><item><title>Re: Design a social game economy: how much should a virtual t-shirt cost?</title><link>http://blog.dubitlimited.com/2010/12/31/design-a-social-game-economy-how-much-should-a-virtual-t-shi-html/#comment-2858583435</link><description>&lt;p&gt;The free economy modelling tool link is broken. Can you please share the new link?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Abhinav Pachauri</dc:creator><pubDate>Thu, 25 Aug 2016 04:36:08 -0000</pubDate></item><item><title>Re: The 2012 social gaming glossary: the 13 terms &amp;#038; 8 benchmarks everyone should know</title><link>http://blog.dubitlimited.com/2011/12/31/the-2012-social-gaming-glossary-15-of-the-most-important-social-game-jargon/#comment-2302497996</link><description>&lt;p&gt;1. This isnt terribly useful, but the answer is it depends... An async multiplayer chess game might only expect a user to open the app and make one move, others are more involved. Where possible, I to try and measure activity in the core game loop. &lt;br&gt;2. Retention is measured at different levels of granularity depending on the problem you’re solving for. As a general rule, day to day retention is not that useful for all but the stickiest of games. I find weekly retention cohorts most useful.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Mon, 12 Oct 2015 02:21:36 -0000</pubDate></item><item><title>Re: The 2012 social gaming glossary: the 13 terms &amp;#038; 8 benchmarks everyone should know</title><link>http://blog.dubitlimited.com/2011/12/31/the-2012-social-gaming-glossary-15-of-the-most-important-social-game-jargon/#comment-2302497995</link><description>&lt;p&gt;1. This isnt terribly useful, but the answer is it depends... An async multiplayer chess game might only expect a user to open the app and make one move, others are more involved. Where possible, I to try and measure activity in the core game loop. &lt;br&gt;2. Retention is measured at different levels of granularity depending on the problem you’re solving for. As a general rule, day to day retention is not that useful for all but the stickiest of games. I find weekly retention cohorts most useful.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Mon, 12 Oct 2015 02:21:36 -0000</pubDate></item><item><title>Re: The 2012 social gaming glossary: the 13 terms &amp;#038; 8 benchmarks everyone should know</title><link>http://blog.dubitlimited.com/2011/12/31/the-2012-social-gaming-glossary-15-of-the-most-important-social-game-jargon/#comment-2294535524</link><description>&lt;p&gt;Hi Matthew, great article! I've two queries, hope you'd be able to reply soon.&lt;br&gt;1. How do you measure the number of people who are actually playing the game, or doing "Stuff"?&lt;br&gt;2. How do you define retention rate? Is it simply the reverse of Churn?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pulkit Garg</dc:creator><pubDate>Wed, 07 Oct 2015 09:03:03 -0000</pubDate></item><item><title>Re: Why Skylanders Matters to Kids</title><link>http://blog.dubitlimited.com/2012/03/14/why-skylanders-matters-to-children/#comment-2152115368</link><description>&lt;p&gt;Skylanders superchargers is coming and I can't wait&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">George 59</dc:creator><pubDate>Wed, 22 Jul 2015 20:16:15 -0000</pubDate></item><item><title>Re: Pricing and Monetization Trends for Kids Games on the App Store</title><link>http://www.dubitlimited.com/blog/2015/01/16/pricing-and-monetization-trends-for-kids-games-on-the-app-store/#comment-2094117019</link><description>&lt;p&gt;What's in a Color?&lt;/p&gt;&lt;p&gt;&lt;a href="http://bit.ly/1L6a82v" rel="nofollow noopener" target="_blank" title="http://bit.ly/1L6a82v"&gt;http://bit.ly/1L6a82v&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Abhilasha Banerjee</dc:creator><pubDate>Tue, 23 Jun 2015 01:09:22 -0000</pubDate></item><item><title>Re: The 2012 social gaming glossary: the 13 terms &amp;#038; 8 benchmarks everyone should know</title><link>http://blog.dubitlimited.com/2011/12/31/the-2012-social-gaming-glossary-15-of-the-most-important-social-game-jargon/#comment-1939451825</link><description>&lt;p&gt;Great Article it&lt;br&gt;  its really informative and innovative keep us posted with new updates. its&lt;br&gt;  was really valuable. thanks a lot.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://hardstenen-keukenbladen.nl/" rel="nofollow noopener" target="_blank" title="http://hardstenen-keukenbladen.nl/"&gt;hardsten&lt;br&gt;  keukenblad&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">hardsten keukenblad</dc:creator><pubDate>Wed, 01 Apr 2015 03:35:59 -0000</pubDate></item><item><title>Re: The DNA of Candy Crush Saga and Other Successful Match-3 Games</title><link>http://www.dubitlimited.com/blog/2014/05/09/the-dna-of-candy-crush-and-other-successful-match-3-games/#comment-1662463234</link><description>&lt;p&gt;very interesting and objective analysis&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Appdom Labs</dc:creator><pubDate>Thu, 30 Oct 2014 23:36:06 -0000</pubDate></item><item><title>Re: Template virtual world (or freemium) business model, spreadsheet included!</title><link>http://blog.dubitlimited.com/2009/08/31/template-virtual-world-or-freemium-business-model-spreadshee-html/#comment-1630280923</link><description>&lt;p&gt;The version of the model in this post does not have lines for other traffic sources. I have a more detailed model that accommodates different traffic sources, but it it's fairly simple to add to the one in this post. Probably the easiest is to add the other traffic sources near the Paid Acquisition Uniques line, then just make sure the Converted Users includes those new lines in the calculation.&lt;/p&gt;&lt;p&gt;That said, I usually think of Paid Acq as including TV and any other paid channel. While WOM should be taken into account via the viral growth lines.&lt;/p&gt;&lt;p&gt;Matt&lt;/p&gt;&lt;p&gt;P.S. Sorry for the slow reply, I've been traveling.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Warneford</dc:creator><pubDate>Sat, 11 Oct 2014 03:18:37 -0000</pubDate></item><item><title>Re: Template virtual world (or freemium) business model, spreadsheet included!</title><link>http://blog.dubitlimited.com/2009/08/31/template-virtual-world-or-freemium-business-model-spreadshee-html/#comment-1626512168</link><description>&lt;p&gt;Hi Matthew - one question. Is there any allowance in the model for organic user acquisition? I see Paid user acq and I also see viral user acq but I'm not seeing a line for users who come from other channels such as SEO, TV advertising, WOM etc. Am I missing something or does the model not account for this? Cheers&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">brookwarner</dc:creator><pubDate>Thu, 09 Oct 2014 01:51:34 -0000</pubDate></item><item><title>Re: Researching Oculus Rift with Kids: What they Really Think of Virtual Reality</title><link>http://www.dubitlimited.com/blog/2014/06/24/what-they-really-think-of-virtual-reality/#comment-1453569369</link><description>&lt;p&gt;there's a really good Oculus Minecraft mod &amp;gt;_&amp;gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stark Reality</dc:creator><pubDate>Wed, 25 Jun 2014 08:53:51 -0000</pubDate></item><item><title>Re: ‘You Have Died of Dysentery’: How to Make Great Educational Games</title><link>http://www.dubitlimited.com/blog/2014/01/21/how-to-make-great-educational-games/#comment-1257849749</link><description>&lt;p&gt;This is spot on!  Thanks for opening minds to a better approach.  I plan to share this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michelle @ Pandoo Nation</dc:creator><pubDate>Sun, 23 Feb 2014 21:27:42 -0000</pubDate></item><item><title>Re: ‘You Have Died of Dysentery’: How to Make Great Educational Games</title><link>http://www.dubitlimited.com/blog/2014/01/21/how-to-make-great-educational-games/#comment-1239636698</link><description>&lt;p&gt;Thanks Kirsten, we will probably feature that in our newsletter. Do you subscribe?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">PaulRuk</dc:creator><pubDate>Tue, 11 Feb 2014 09:28:18 -0000</pubDate></item><item><title>Re: ‘You Have Died of Dysentery’: How to Make Great Educational Games</title><link>http://www.dubitlimited.com/blog/2014/01/21/how-to-make-great-educational-games/#comment-1215043828</link><description>&lt;p&gt;Excellent post - agree with every word. Relates to something I wrote for @edugameshub last year: &lt;a href="http://edugameshub.com/whats-wrong-educational-games-can-fix/" rel="nofollow noopener" target="_blank" title="http://edugameshub.com/whats-wrong-educational-games-can-fix/"&gt;http://edugameshub.com/what...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KirstenCampbellHowes</dc:creator><pubDate>Fri, 24 Jan 2014 10:52:25 -0000</pubDate></item></channel></rss>